TerraCraft.tools

Class setup

Melee class setup, every stage (1.4.5)

Melee in Terraria 1.4.5, from start to Moon Lord: begin with Night's Edge, Valor and Starfury and Molten armor before the Wall of Flesh, and finish with Zenith, Meowmere and Terrarian in Solar Flare armor. Melee is the sturdiest class: high defense, swords, yoyos and spears, and the Zenith at the very end. The table gives three weapons, an armor set and three accessories for each of the 5 stages.

Zenith
StageWeaponsArmorAccessories
Pre-HardmodeNight's EdgeNight's Edge 40 dmg
ValorValor 28 dmg
StarfuryStarfury 25 dmg
Molten armorFeral ClawsFeral Claws
Shield of CthulhuShield of Cthulhu
Cobalt ShieldCobalt Shield
Early Hardmode (pre-mechanical bosses)ChikChik 39 dmg
AmarokAmarok 47 dmg
Dao of PowDao of Pow 100 dmg
Titanium armorWarrior EmblemWarrior Emblem
Power GlovePower Glove
Cross NecklaceCross Necklace
Post-mechanical bosses (pre-Plantera)True ExcaliburTrue Excalibur 72 dmg
True Night's EdgeTrue Night's Edge 70 dmg
YeletsYelets 60 dmg
Hallowed armorAvenger EmblemAvenger Emblem
Warrior EmblemWarrior Emblem
Berserker's GloveBerserker's Glove
Post-Plantera (pre-Moon Lord)Terra BladeTerra Blade 85 dmg
Influx WaverInflux Waver 100 dmg
FlaironFlairon 132 dmg
Beetle armorFire GauntletFire Gauntlet
Master Ninja GearMaster Ninja Gear
Celestial ShellCelestial Shell
Endgame (Moon Lord and after)ZenithZenith 190 dmg
MeowmereMeowmere 200 dmg
TerrarianTerrarian 190 dmg
Solar Flare armorFire GauntletFire Gauntlet
Celestial ShellCelestial Shell
Master Ninja GearMaster Ninja Gear

Stage notes

Pre-Hardmode

From your first day to the Wall of Flesh: copper tools, the first ores, the evil biome boss, the Dungeon and the Underworld. Night's Edge is the classic pre-Hardmode melee goal; its full tree is on our crafting-tree page.

Early Hardmode (pre-mechanical bosses)

Right after the Wall of Flesh: smash altars, mine Cobalt/Palladium to Adamantite/Titanium and gear up for the three mechanical bosses. Yoyos are the safest way to hit the mechanical bosses from a distance with a melee build.

Post-mechanical bosses (pre-Plantera)

After the three mechanical bosses: Hallowed Bars, Souls of Might, Sight and Fright, and Chlorophyte. The target is Plantera. True Excalibur and True Night's Edge are also the two halves of the Terra Blade.

Post-Plantera (pre-Moon Lord)

From Plantera to the Lunatic Cultist: the Jungle Temple, Golem, Duke Fishron, the Empress of Light and the moon events. Beetle armor needs Beetle Husks from Golem; Turtle armor is the step before it.

Endgame (Moon Lord and after)

The Celestial Pillars, Moon Lord, and the gear that Luminite and the lunar fragments unlock. The Zenith needs ten swords from all over the game; see the Zenith crafting tree.

Check hit damage with the damage calculator and the bosses in order with the boss order checker.

Questions players ask

What is the best melee weapon before the Wall of Flesh?

Night's Edge is our pick, with Valor and Starfury as alternatives.

Which armor should a melee player use?

By stage: Pre-Hardmode: Molten; Early Hardmode (pre-mechanical bosses): Titanium; Post-mechanical bosses (pre-Plantera): Hallowed; Post-Plantera (pre-Moon Lord): Beetle; Endgame (Moon Lord and after): Solar Flare.

What is the best endgame melee weapon?

Zenith, followed by Meowmere and Terrarian.

Data: Terraria 1.4.5 facts from the Terraria Wiki (terraria.wiki.gg, CC BY-NC-SA 4.0), checked 14 October 2026 against patch 1.4.5.8. Text and tools are our own. Wrong number? Tell us.

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