
Class setups by stage
Early Hardmode (pre-mechanical bosses): class setups (1.4.5)
Early Hardmode (pre-mechanical bosses) in Terraria 1.4.5 runs from Wall of Flesh to The Twins. Our picks: melee Chik in Titanium armor; ranged Clockwork Assault Rifle in Titanium armor; mage Crystal Storm in Titanium armor; summoner Spider Staff in Spider armor. Right after the Wall of Flesh: smash altars, mine Cobalt/Palladium to Adamantite/Titanium and gear up for the three mechanical bosses.

| Class | Weapons | Armor | Accessories |
|---|---|---|---|
| Titanium armor | |||
| Titanium armor | |||
| Titanium armor | |||
| Spider armor |
Melee: Yoyos are the safest way to hit the mechanical bosses from a distance with a melee build.
Ranged: The Daedalus Stormbow with Holy Arrows is a strong pick against The Destroyer.
Mage: Golden Shower is the Crimson-world twin of Cursed Flames; both are made at a Bookcase with Hardmode materials.
Summoner: Spider armor needs Spider Fangs from the Spider Nest; it adds minion slots.
The boss that ends this stage: The Twins. Next stage: Post-mechanical bosses (pre-Plantera).
Questions players ask
What is the best gear for early hardmode (pre-mechanical bosses)?
Melee: Chik and Titanium armor; Ranged: Clockwork Assault Rifle and Titanium armor; Mage: Crystal Storm and Titanium armor; Summoner: Spider Staff and Spider armor.
Which accessories should I use at this stage?
Melee: Warrior Emblem, Power Glove and Cross Necklace; Ranged: Magic Quiver, Ranger Emblem and Cross Necklace; Mage: Sorcerer Emblem, Mana Flower and Cross Necklace; Summoner: Summoner Emblem, Pygmy Necklace and Cross Necklace.