
Class setups by stage
Post-mechanical bosses (pre-Plantera): class setups (1.4.5)
Post-mechanical bosses (pre-Plantera) in Terraria 1.4.5 runs from Skeletron Prime to Plantera. Our picks: melee True Excalibur in Hallowed armor; ranged Megashark in Hallowed armor; mage Rainbow Rod in Hallowed armor; summoner Optic Staff in Hallowed armor. After the three mechanical bosses: Hallowed Bars, Souls of Might, Sight and Fright, and Chlorophyte. The target is Plantera.

| Class | Weapons | Armor | Accessories |
|---|---|---|---|
| Hallowed armor | |||
| Hallowed armor | |||
| Hallowed armor | |||
| Hallowed armor |
Melee: True Excalibur and True Night's Edge are also the two halves of the Terra Blade.
Ranged: Chlorophyte Bullets home in on targets and make the Megashark much easier to aim.
Mage: Hallowed armor has a mage headpiece; its set bonus works for every class.
Summoner: The Optic Staff needs Souls of Sight from The Twins.
The boss that ends this stage: Plantera. Next stage: Post-Plantera (pre-Moon Lord).
Questions players ask
What is the best gear for post-mechanical bosses (pre-plantera)?
Melee: True Excalibur and Hallowed armor; Ranged: Megashark and Hallowed armor; Mage: Rainbow Rod and Hallowed armor; Summoner: Optic Staff and Hallowed armor.
Which accessories should I use at this stage?
Melee: Avenger Emblem, Warrior Emblem and Berserker's Glove; Ranged: Avenger Emblem, Magic Quiver and Ranger Emblem; Mage: Avenger Emblem, Sorcerer Emblem and Mana Flower; Summoner: Summoner Emblem, Pygmy Necklace and Avenger Emblem.