TerraCraft.tools

Class setup

Summoner class setup, every stage (1.4.5)

Summoner in Terraria 1.4.5, from start to Moon Lord: begin with Imp Staff, Hornet Staff and Snapthorn and Bee armor before the Wall of Flesh, and finish with Stardust Dragon Staff, Terraprisma and Kaleidoscope in Stardust armor. Summoner lets minions do the damage while you dodge; whips boost your minions and set the tag damage. The table gives three weapons, an armor set and three accessories for each of the 5 stages.

Stardust Dragon Staff
StageWeaponsArmorAccessories
Pre-HardmodeImp StaffImp Staff 17 dmg
Hornet StaffHornet Staff 12 dmg
SnapthornSnapthorn 18 dmg
Bee armorFeral ClawsFeral Claws
Shield of CthulhuShield of Cthulhu
Cloud in a BottleCloud in a Bottle
Early Hardmode (pre-mechanical bosses)Spider StaffSpider Staff 26 dmg
Blade StaffBlade Staff 6 dmg
Cool WhipCool Whip 45 dmg
Spider armorSummoner EmblemSummoner Emblem
Pygmy NecklacePygmy Necklace
Cross NecklaceCross Necklace
Post-mechanical bosses (pre-Plantera)Optic StaffOptic Staff 24 dmg
DurendalDurendal 55 dmg
Pirate StaffPirate Staff 40 dmg
Hallowed armorSummoner EmblemSummoner Emblem
Pygmy NecklacePygmy Necklace
Avenger EmblemAvenger Emblem
Post-Plantera (pre-Moon Lord)Xeno StaffXeno Staff 36 dmg
Raven StaffRaven Staff 55 dmg
Morning StarMorning Star 160 dmg
Spooky armorPapyrus ScarabPapyrus Scarab
Pygmy NecklacePygmy Necklace
Summoner EmblemSummoner Emblem
Endgame (Moon Lord and after)Stardust Dragon StaffStardust Dragon Staff 40 dmg
TerraprismaTerraprisma 90 dmg
KaleidoscopeKaleidoscope 170 dmg
Stardust armorPapyrus ScarabPapyrus Scarab
Pygmy NecklacePygmy Necklace
Celestial ShellCelestial Shell

Stage notes

Pre-Hardmode

From your first day to the Wall of Flesh: copper tools, the first ores, the evil biome boss, the Dungeon and the Underworld. Bee armor and the Hornet Staff come from Queen Bee materials, so beat her before Skeletron.

Early Hardmode (pre-mechanical bosses)

Right after the Wall of Flesh: smash altars, mine Cobalt/Palladium to Adamantite/Titanium and gear up for the three mechanical bosses. Spider armor needs Spider Fangs from the Spider Nest; it adds minion slots.

Post-mechanical bosses (pre-Plantera)

After the three mechanical bosses: Hallowed Bars, Souls of Might, Sight and Fright, and Chlorophyte. The target is Plantera. The Optic Staff needs Souls of Sight from The Twins.

Post-Plantera (pre-Moon Lord)

From Plantera to the Lunatic Cultist: the Jungle Temple, Golem, Duke Fishron, the Empress of Light and the moon events. Spooky armor is crafted from Spooky Wood, dropped during the Pumpkin Moon.

Endgame (Moon Lord and after)

The Celestial Pillars, Moon Lord, and the gear that Luminite and the lunar fragments unlock. The Terraprisma only drops when the Empress of Light dies in daylight.

Check hit damage with the damage calculator and the bosses in order with the boss order checker.

Questions players ask

What is the best summoner weapon before the Wall of Flesh?

Imp Staff is our pick, with Hornet Staff and Snapthorn as alternatives.

Which armor should a summoner player use?

By stage: Pre-Hardmode: Bee; Early Hardmode (pre-mechanical bosses): Spider; Post-mechanical bosses (pre-Plantera): Hallowed; Post-Plantera (pre-Moon Lord): Spooky; Endgame (Moon Lord and after): Stardust.

What is the best endgame summoner weapon?

Stardust Dragon Staff, followed by Terraprisma and Kaleidoscope.

Data: Terraria 1.4.5 facts from the Terraria Wiki (terraria.wiki.gg, CC BY-NC-SA 4.0), checked 14 October 2026 against patch 1.4.5.8. Text and tools are our own. Wrong number? Tell us.

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